So we're just going to dive into this.
Penny Arcade's "On A Rain Slick Precipice of Darkness 3"
This game is styled like an old fashioned 16 Bit RPG of the SNES. If you know anything about Penny Arcade, you'll immediately recognize the humor and writing style from the comics. A lot of Tycho's dialogue is very verbose and lengthy, whereas Gabe provides the non-sequitors and other nonsense.
Yes that enemy is called Optimus Mime, and those are Mime Pirates. Soak it in.
The gameplay is also similar to older RPGs with a few modifications. Every character has a 'base' class, like Brute for Gabe, and Scholar for Tycho, but as you progress, you get these things called "Class Pins", that can be equipped to a character to change how they play. For example, comic staple "Tube Samurai" can be equipped to a party member, granting the ability to change battle stances that confer stat bonuses. Other classes like Hobo are good for inflicting "Hoboism" (a status effect that deals damage over time) and for beating up enemies. This allows you to make interesting hybrids of character. You could make a tanky character that's fast and can heal themselves.
Another change it makes to traditional RPGs is the fact that you can interrupt your opponents attacks if your timing is good. If the enemy's portrait is between the CMD and Act portion of the top bar, the interrupt will push them back a lot further than if it is before the CMD portion. Also, you want to finish battles FAST. After about the 3rd turn for an enemy, they start to get stronger, by about 10% per turn. This is especially dangerous on boss fights.
I find the game hilarious, and the combat for it is pretty entertaining. It's a good throwback with some modern twists on the RPG genre. My favorite enemy description was for one of the "Hobo" enemies: "Another proud Poli-Sci major".
Ok, so I've had this game for awhile. My relationship with building games is kinda cyclical. I'll be really into MineCraft/Terraria for a bit, then I won't play them for 6+ months. I'm in the "play" portion of that cycle, and I've been playing a lot of Terraria. I started this cycle by playing online with some friends. Then I took that character into offline mode... and then online with other friends...
So for the uninformed, Terraria is a game that was inspired by MineCraft. You harvest resources, you craft, and you fight. This game focuses more on the creating and fighting though. Weapons are varied, enemies are interesting, and there are bosses.
Like the Eye of Cthulhu.
The formula is simple, dig, build, fight, craft, repeat, but it's an addictive cycle. Building your house just so to house the helpful NPCs and fight off an invasion is a fun time sink.
Also you can harvest blocks with dynamite.
Seriously, that's all you should need to know.
Red Dead Redemption
My girlfriend has a write up that covers the experience pretty well.