GAMEPLAY: The game is an isometric shooter/strategy game, of sorts. You fly around the levels, accomplishing the various objectives while managing your helicopter's fuel, armor and ammo. The game has no mercy when it comes to the resource management, so when you only have 5 fuel left and you try to make it across the map to a fuel pickup and you fail, it's the game's way of reminding you to PLAN AHEAD. The levels themselves are pretty large, and the objectives are open-ended; you can do them in any order you want, save for the rescue missions. The map system is pretty in-depth as well, as you can pinpoint not only the objectives, but also supplies, types of enemies, and the like. There's even supplemental info for every object. However, the map is on the pause menu, and the in-game HUD contains no signs of direction at all, so you're constantly checking back into the pause menu to see which way you're going. This problem would be fixed in the game's sequel, Nuclear STRIKE with an in-game compass and objective waypoints, but it is what it is.
AESTHETICA: It's a 3-D game in the mid-90s, so you probably know what to expect in terms of texture quality and amount of polygons. One interesting thing is how the textures for the ground were scanned into the game from real-life satellite photographs, and the models were scanned in from their real-life counterparts as well. Yeah, that may seem pretty generic nowadays, but at the time it was cutting-edge. In addition to the graphical improvements, there are also live-action cutscenes to add more detail to the missions, both during the briefing and in-game. You could be taking out some enemy radars and suddenly get a video feed from a POW at a firing camp who needs to be rescued before meeting a rather lead-filled demise. At the time, it was cutting-edge, and even today, it gets the job done. It helps that the acting isn't half-bad either, and was done by some pretty big names (for 90s standards).
John Marzilli does not approve of your shenanigans.
REPLAYABILITY: The game as a whole is fun, but has nothing to keep you coming back for multiple playthroughs. There are no extras or bonuses upon completion, so replays will depend solely upon the gamer's desire to replay the game.
OVERALL: Strategy fans and shooter buffs alike will find plenty to love in Soviet STRIKE, if you can disregard quite a bit of aging and 90s graphics. The gameplay still holds up surprisingly well, and it's a wonder that this series hasn't been given a 21st century revival yet.
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